Project P.I.T.T. Tools & Upgrades: Full Database

The full catalog, compiled from the in-game terminal via the community item guide and the official patch notes. Level ranges are the upgrade tiers you can buy. Buying everything eventually is required for the CONSUMERISM! achievement (1.9% global), so nothing here is skippable — this table is about order, not selection.

Tools

#ToolLevelsWhat it does
1Box1–4Container — put items inside, carry them in bulk
2Broom1–3Sweeps large quantities of products
3Sponge1Wipes wall markings for a small payout
4Proxy Intern1Holds buttons on manual machines for you
5Shift Scheduler1Changes production rates; links to machines
6Fan1–3Blows products — the real conveyor. Level 3 is the Industrial Turbine (8 kg on the scale)
7Panel1–3Square building panels — see the panels guide
8Cushion1–2Soft panels: product stops bouncing off
9Slick1–2Slick panels: product slides along
10Magnet1–2Pulls things in within a radius; stack for huge lifts
11Pickaxe1Breaks Gambling Crates; also feeds a certain crafter later (see secret ending)
12Press1Smashes products; deletes building items for partial refund
13Trading1Auto-press with a gamble: click Roll, stop near 0.001 for up to 9.99x — 99% money back
14Remote1Toggles linked tools on/off (~1 kg)
Signal License1–3Raises how many things the Remote can link
15Piston1–3Pushes objects (5 kg each — a scale favorite)
16Spring Pad1–2Bounces objects
17Vacuum1–2Sucks in products, spits them where you aim
18Cannon1–2Auto-loads nearby products and shoots them at a target; manual or Shift Scheduler-linked
19Automated Bat1Detects and hits products; also breaks Gambling Crates
20Tractor Beam1Focused long-range magnet that doesn’t center-pull
21Gravity Inverter1Dome where everything floats — including you
22Orbit Tool1Saturn mode: objects orbit it (you are unaffected)
23Portals1Two linked panels; enter one, exit the other
24Panel RackmultiAdded in update 1.0.5 — carry more than one panel at a time

Toys

No levels on these.

ToyWhat it does
Golf ClubGolf with ducks — early combo weapon
BumperThings bounce off it (~5 kg)
Productivity Display / LargeShows your production stats — needed to track FAST!
Surveillance Camera / Security Monitor / Large MonitorPlace your own cameras, watch the feeds
Basketball HoopShoot products through it (3 kg)
Gambling CratesWooden = Ducks · Metal = Cash Registers · Plush = Piñatas · Anomaly = Anomalies. Break with Pickaxe or Automated Bat
Speed RadarMeasures object speed
Disco BallDecorative, with light effect
Golden Duck StatueA large golden duck. That’s it. That’s the feature

Hidden items

Three items never appear in the terminal — they gate the secret route:

  • Fuses ×3 — high on beams, catwalks and lights; go in the fuse box (locations).
  • UV Flashlight — reveals hidden markings and interactions; unlocked by beating the mining game. Toggles with T (pickup behavior fixed in 1.0.5).
  • Access Card — crafted by feeding a Pickaxe into the Anomaly Crafter after spotting the UV clue; unlocks the elevator keypad.

What to buy first

  1. Throw — the game before it is a hand-feeding chore.
  2. Broom or Fan 1 — first mass-mover.
  3. Cash Register — the moment it appears (it’s also the KACHING! achievement).
  4. Panels, then sticky tools immediately after — the developer moved sticky earlier in the unlock order back in the demo patch because everyone needs it right then.
  5. Automater + its upgrades — spawn rate is the economy.
  6. Everything else as the terminal offers it. Greyed entries need more feeding or exploration first — that’s the gate, not a bug.

Money math favors spending: every new tier prints faster than savings sit. The one exception: don’t bulk-buy Gambling Crates as income — the price climbs with each purchase, and they’re a collectible hunt besides.

Was this guide helpful?