Project P.I.T.T. Secret Ending: Full 11-Step Route
Full spoilers ahead. This is the hidden route, assembled from the two Steam community secret-ending guides (which agree on every step) and cross-checked against the item data. Expect it to span most of a playthrough — several steps depend on late unlocks.
The route
- Destroy the surveillance cameras by throwing objects at them, so the facility can’t stop your climb. This also disarms the “I SEE YOU” height countdown — the alternative camera-disabling method (pillar-end lights) is covered in secrets.
- Find all 10 mystery boxes. You’ll want prop flight — hold an object and jump — to reach the high ones. This is the same hunt as the GAMBLING! achievement: don’t feed unopened boxes to The Maw until you’ve found them all.
- Collect the 3 fuses (metal beams, catwalks, light fixtures — all up high) and slot them into the fuse box.
- Put 200 kg on the wall plate. Kilograms, not item count — higher-quality items weigh more. Cheapest verified loads on the item weights page.
- Feed the percent pipe on the central pillar until it opens the grate to its left. Higher-quality items count significantly more — raw ducks sit at 0%.
- Beat the IGTAP parkour game up the route that opened. Press F to interact with its buttons; your energy is the currency inside it. Not hard, but it takes a few attempts if parkour isn’t your thing. Completing it unlocks the mining game.
- Beat the mining game. If you lose your pickaxe, the shop sells another (it’s a long walk back). Completing it unlocks the UV flashlight.
- Craft the Access Card. With the UV light you can see that the Anomaly Crafter accepts a pickaxe — put one in and it produces the access card.
- Use the access card on the elevator keypad to unlock it.
- Read your code with the UV light. The elevator code is unique to your save. The digits are written in UV on the back of the manual duck crafter and on the pillars near the other manual crafters — read them in machine-unlock order: Duck → Cashier → Piñata → Anomaly.
- Enter the code, take the elevator up, and watch the secret ending.
Notes and failure points
- No universal code exists. Any site listing “the” elevator code is wrong by construction — the game generates it per save. The UV clues are the only source.
- The route is late-game gated. Steps 8–10 need the Anomaly Crafter, which is a Phase 4 unlock — see progression.
- Cameras first is the intended order — the countdown will keep respawning you off the catwalks otherwise.
- If a fuse or key item gets eaten by The Maw or stuck in a wall: since update 1.0.5 key items respawn (ores go straight to the bank). The pause menu Unstuck button fixes clipped players, not lost items.
- The secret ending does not lock you out of END? / END! — everything stays doable on the one save.
Related: the SECRET? achievement (6.5% global) tracks finishing this chain plus leftover facility interactions — the achievements page has the full list.
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